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dc.contributor.authorHorák, Bohumil
dc.contributor.authorObitko, Marek
dc.contributor.authorŠmíd, Jan
dc.contributor.authorSnášel, Václav
dc.date.accessioned2006-10-03T08:03:26Z
dc.date.available2006-10-03T08:03:26Z
dc.date.issued2005
dc.identifier.citationComputer Aided Systems Theory – EUROCAST 2005 : 10th International Conference on Computer Aided Systems Theory, Las Palmas de Gran Canaria, Spain, February 7 – 11, 2005. Revised selected papers. 2005, p. 565-570.en
dc.identifier.isbn978-3-540-29002-5
dc.identifier.issn0302-9743
dc.identifier.urihttp://hdl.handle.net/10084/56765
dc.description.abstractWe describe the key components of our game strategy for robot soccer [3] in detail. The game can be represented as a trajectory in so-called the virtual grid. The virtual grid generally allows us to reduce data volume for easy description of player motion and subsequently for controlling the game or for learning game strategies. The natural coordinate system is provided be accurate optical sensing of the subject position using lens optical transformations and the CCD camera. This natural coordinate system can be easily mapped to a virtual grid.en
dc.language.isoenen
dc.publisherSpringeren
dc.relation.ispartofseriesComputer Aided Systems Theory – EUROCAST 2005 : 10th International Conference on Computer Aided Systems Theory, Las Palmas de Gran Canaria, Spain, February 7 – 11, 2005. Revised selected papersen
dc.relation.urihttp://dx.doi.org/10.1007/11556985_74en
dc.titleStrategy and communication in robotic soccer gameen
dc.typearticleen
dc.identifier.locationNení ve fondu ÚKen
dc.identifier.doi10.1007/11556985_74
dc.identifier.wos000233888200074


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