Zobrazit minimální záznam

dc.contributor.authorHomola, Jakub
dc.contributor.authorMerta, Michal
dc.contributor.authorZapletal, Jan
dc.date.accessioned2024-02-16T07:15:06Z
dc.date.available2024-02-16T07:15:06Z
dc.date.issued2023
dc.identifier.citationAdvances in Engineering Software. 2023, vol. 184, art. no. 103497.cs
dc.identifier.issn0965-9978
dc.identifier.issn1873-5339
dc.identifier.urihttp://hdl.handle.net/10084/152192
dc.description.abstractMatrices arising from the space–time boundary element method for the heat equation are dense and are global in space and time. Thus, they require a large amount of memory which may pose a problem when accelerating the code using GPUs. In this paper, we present a method that overcomes this issue by assembling elements of system matrices only when needed during matrix–vector multiplication. Although this requires a significantly larger amount of floating-point operations when the matrix is repeatedly applied, due to the large processing power of modern GPUs, we are still able to achieve a significant speedup compared to the original CPU code.cs
dc.language.isoencs
dc.publisherElseviercs
dc.relation.ispartofseriesAdvances in Engineering Softwarecs
dc.relation.urihttps://doi.org/10.1016/j.advengsoft.2023.103497cs
dc.rights© 2023 Elsevier Ltd. All rights reserved.cs
dc.subjectboundary element methodcs
dc.subjectspace–timecs
dc.subjectheat equationcs
dc.subjectmatrix-freecs
dc.subjectGPUcs
dc.subjectCUDAcs
dc.titleAcceleration of the space–time boundary element method using GPUscs
dc.typearticlecs
dc.identifier.doi10.1016/j.advengsoft.2023.103497
dc.type.statusPeer-reviewedcs
dc.description.sourceWeb of Sciencecs
dc.description.volume184cs
dc.description.firstpageart. no. 103497cs
dc.identifier.wos001023956400001


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