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dc.contributor.authorWald, Ingo
dc.contributor.authorJaroš, Milan
dc.contributor.authorZellmann, Stefan
dc.date.accessioned2024-03-05T06:00:20Z
dc.date.available2024-03-05T06:00:20Z
dc.date.issued2023
dc.identifier.citationComputer Graphics Forum. 2023.cs
dc.identifier.issn0167-7055
dc.identifier.issn1467-8659
dc.identifier.urihttp://hdl.handle.net/10084/152280
dc.description.abstractWe propose a novel approach to data-parallel path tracing on single-node/multi-GPU hardware that builds on ray forwarding,but which aims—above all else—at generality and practicability. We do this byavoidingany attempts at reducing the numberof traces or forward operations performed, and instead focus on always using all GPUs’ aggregate compute and bandwidth toeffectively trace each ray on every GPU. We show that—counter-intuitively—this is both feasible and desirable; and that whenrun on typical data-center/cloud hardware, the resulting framework not only achieves good performance and scalability, butalso comes with significantly fewer limitations, assumptions, or preprocessing requirements than existing techniques.cs
dc.language.isoencs
dc.publisherWileycs
dc.relation.ispartofseriesComputer Graphics Forumcs
dc.relation.urihttps://doi.org/10.1111/cgf.14873cs
dc.rights© 2023 Eurographics - The European Associationfor Computer Graphics and John Wiley & Sons Ltd.cs
dc.titleData parallel multi-GPU path tracing using ray queue cyclingcs
dc.typearticlecs
dc.identifier.doi10.1111/cgf.14873
dc.type.statusPeer-reviewedcs
dc.description.sourceWeb of Sciencecs
dc.identifier.wos001041122900001


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