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dc.contributor.authorHoluša, Věroslav
dc.contributor.authorVaněk, Michal
dc.contributor.authorBeneš, Filip
dc.contributor.authorŠvub, Jiří
dc.contributor.authorStaša, Pavel
dc.date.accessioned2024-03-20T07:50:06Z
dc.date.available2024-03-20T07:50:06Z
dc.date.issued2023
dc.identifier.citationSustainability. 2023, vol. 15, issue 17, art. no. 12886.cs
dc.identifier.issn2071-1050
dc.identifier.urihttp://hdl.handle.net/10084/152381
dc.description.abstractThe paper deals with the possibilities of using Virtual Reality in the training and safety of enterprises active in the raw materials industry. It examines the influence and impact on their employees. The main impetus for starting research in this area has been a need for more use of the full potential of Virtual Reality in the industrial sector. Virtual Reality (VR) has become a promising education and employee training tool. It provides an immersive and interactive learning environment, allowing users to engage with simulations, scenarios, and simulations in real time. VR can facilitate the acquisition of practical skills, help learners retain information better, and foster the development of soft skills, such as communication, teamwork, and leadership. The paper is divided into the following sections. The first two are devoted to the introduction to the issue and a review of the literature. The materials and methods section describes the possibilities of using photogrammetry to create virtual scenes and 3D models usable in Virtual Reality. This section also describes the research methods used to evaluate the approach for teaching and training employees. The last two sections evaluate and discuss the results achieved. Having regarded the research realized, it was found that our approach to researching the education of employees and the development of their skills brings excellent benefits and, compared to the traditional educational approach, is much more time-efficient so that employees can improve their work habits and behavior in a relatively short period. In employee training, VR can simulate real-life scenarios, providing workers with hands-on experience in a safe, controlled environment. This technology can also help companies save time and resources, eliminating the need for travel and reducing expenditure on expensive equipment. However, despite its many benefits, VR in education and training can be cost-demanding and requires specialized hardware and software, which may limit its widespread adoption.cs
dc.language.isoencs
dc.publisherMDPIcs
dc.relation.ispartofseriesSustainabilitycs
dc.relation.urihttps://doi.org/10.3390/su151712886cs
dc.rights© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.cs
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/cs
dc.subjectvirtual realitycs
dc.subjectsafetycs
dc.subjectraw materials industrycs
dc.subjectcommunicationcs
dc.subjectteamworkcs
dc.subjectleadershipcs
dc.subjectphotogrammetrycs
dc.subject3D modelscs
dc.subjectemployee trainingcs
dc.titleVirtual reality as a tool for sustainable training and education of employees in industrial enterprisescs
dc.typearticlecs
dc.identifier.doi10.3390/su151712886
dc.rights.accessopenAccesscs
dc.type.versionpublishedVersioncs
dc.type.statusPeer-reviewedcs
dc.description.sourceWeb of Sciencecs
dc.description.volume15cs
dc.description.issue17cs
dc.description.firstpageart. no. 12886cs
dc.identifier.wos001060676300001


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© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Except where otherwise noted, this item's license is described as © 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.