Zobrazit minimální záznam

dc.contributor.authorFarkhodov, Khurshedjon
dc.contributor.authorLee, Suk-Hwan
dc.contributor.authorPlatoš, Jan
dc.contributor.authorKwon, Ki-Ryong
dc.date.accessioned2024-04-18T10:28:28Z
dc.date.available2024-04-18T10:28:28Z
dc.date.issued2023
dc.identifier.citationIEEE Access. 2023, vol. 11, p. 124129-124138.cs
dc.identifier.issn2169-3536
dc.identifier.urihttp://hdl.handle.net/10084/152534
dc.description.abstractThe recent development of object-tracking frameworks has affected the performance of many manufacturing and industrial services such as product delivery, autonomous driving systems, security systems, military, transportation and retailing industries, smart cities, healthcare systems, agriculture, etc. Achieving accurate results in physical environments and conditions remains quite challenging for the actual object-tracking. However, the process can be experimented with using simulation techniques or platforms to evaluate and check the model’s performance under different simulation conditions and weather changes. This paper presents one of the target tracking approaches based on the reinforcement learning technique integrated with TensorFlow-Agent (tf-agent) to accomplish the tracking process in the Unreal Game Engine simulation platform AirSim Blocks. The productivity of these platforms can be seen while experimenting in virtual-reality conditions with virtual drone agents and performing fine-tuning to achieve the best or desired performance. In this paper, the tf-agent drone learns how to track an object integration with a deep reinforcement learning process to control the actions, states, and tracking by receiving sequential frames from a simple Blocks environment. The tf-agent model is trained in the AirSim Blocks environment for adaptation to the environment and existing objects in a simulation environment for further testing and evaluation regarding the accuracy of tracking and speed. We tested and compared two approaches, DQN and PPO trackers, and reported results in terms of stability, rewards, and numerical performance.cs
dc.language.isoencs
dc.publisherIEEEcs
dc.relation.ispartofseriesIEEE Accesscs
dc.relation.urihttps://doi.org/10.1109/ACCESS.2023.3325062cs
dc.rights© 2023 The Authors. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.cs
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/cs
dc.subjectobject trackingcs
dc.subjectobject detectioncs
dc.subjectreinforcement learningcs
dc.subjectAirSimcs
dc.subjectvirtual environmentcs
dc.subjectvirtual simulationcs
dc.subjecttf-agentcs
dc.subjectunreal game enginecs
dc.titleDeep reinforcement learning Tf-Agent-based object tracking with virtual autonomous drone in a game enginecs
dc.typearticlecs
dc.identifier.doi10.1109/ACCESS.2023.3325062
dc.rights.accessopenAccesscs
dc.type.versionpublishedVersioncs
dc.type.statusPeer-reviewedcs
dc.description.sourceWeb of Sciencecs
dc.description.volume11cs
dc.description.lastpage124138cs
dc.description.firstpage124129cs
dc.identifier.wos001104556800001


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Zobrazit minimální záznam

© 2023 The Authors. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.
Kromě případů, kde je uvedeno jinak, licence tohoto záznamu je © 2023 The Authors. This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.