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dc.contributor.authorJiravská Godula, Bogna
dc.contributor.authorJiravský, Otakar
dc.contributor.authorMatheislová, Gabriela
dc.contributor.authorKurišková, Veronika
dc.contributor.authorVálková, Alena
dc.contributor.authorPuškášová, Kristina
dc.contributor.authorDokoupil, Martin
dc.contributor.authorDvořáková, Veronika
dc.contributor.authorPrifti, Arber
dc.contributor.authorForal, Daniel
dc.contributor.authorJiravský, Filip
dc.contributor.authorHečko, Jan
dc.contributor.authorHudec, Miroslav
dc.contributor.authorNeuwirth, Radek
dc.contributor.authorMiklík, Roman
dc.date.accessioned2024-06-14T09:05:57Z
dc.date.available2024-06-14T09:05:57Z
dc.date.issued2023
dc.identifier.citationJournal of Cardiovascular Development and Disease. 2023, vol. 10, issue 12, art. no. 481.cs
dc.identifier.issn2308-3425
dc.identifier.urihttp://hdl.handle.net/10084/152709
dc.description.abstractBackground: Hypertension challenges arise in part from poor adherence due to inadequate patient education. VR offers immersive learning to improve hypertension knowledge. Objective: To compare VR education with traditional verbal education to improve hypertension knowledge. Methods: In this randomised trial, 182 patients with hypertension were assigned to receive either traditional physician-led education (n = 88) or VR education (n = 94) with equivalent content. The VR group experienced a 3D video using Oculus Quest 2 headsets. Knowledge was assessed post-intervention using a 29-item questionnaire. The primary outcome was the objective score. Subjective satisfaction and responder characteristics were secondary outcomes. Results: Median objective scores were significantly higher for VR (14, IQR 3) versus traditional education (10, IQR 5), p < 0.001, indicating superior hypertension knowledge acquisition with VR. Subjective satisfaction was high in both groups. Participants were categorized into low (first quartile) and medium-high (second to fourth quartiles) responders based on their scores. Low responders had a significantly higher prevalence of older women than medium-high responders (57% vs. 40% female, p = 0.024; 68 vs. 65 years), p = 0.036). Conclusions: VR outperforms traditional education. Tailoring to groups such as older women can optimise learning.cs
dc.language.isoencs
dc.publisherMDPIcs
dc.relation.ispartofseriesJournal of Cardiovascular Development and Diseasecs
dc.relation.urihttps://doi.org/10.3390/jcdd10120481cs
dc.rights© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.cs
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/cs
dc.subjectvirtual realitycs
dc.subjectpatient educationcs
dc.subjecthypertensioncs
dc.subjectknowledgecs
dc.subjectrandomized controlled trialcs
dc.titleVirtual reality for patient education about hypertension: A randomized pilot studycs
dc.typearticlecs
dc.identifier.doi10.3390/jcdd10120481
dc.rights.accessopenAccesscs
dc.type.versionpublishedVersioncs
dc.type.statusPeer-reviewedcs
dc.description.sourceWeb of Sciencecs
dc.description.volume10cs
dc.description.issue12cs
dc.description.firstpageart. no. 481cs
dc.identifier.wos001131967800001


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© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Except where otherwise noted, this item's license is described as © 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.