dc.contributor.author | Jiravská Godula, Bogna | |
dc.contributor.author | Jiravský, Otakar | |
dc.contributor.author | Matheislová, Gabriela | |
dc.contributor.author | Kurišková, Veronika | |
dc.contributor.author | Válková, Alena | |
dc.contributor.author | Puškášová, Kristina | |
dc.contributor.author | Dokoupil, Martin | |
dc.contributor.author | Dvořáková, Veronika | |
dc.contributor.author | Prifti, Arber | |
dc.contributor.author | Foral, Daniel | |
dc.contributor.author | Jiravský, Filip | |
dc.contributor.author | Hečko, Jan | |
dc.contributor.author | Hudec, Miroslav | |
dc.contributor.author | Neuwirth, Radek | |
dc.contributor.author | Miklík, Roman | |
dc.date.accessioned | 2024-06-14T09:05:57Z | |
dc.date.available | 2024-06-14T09:05:57Z | |
dc.date.issued | 2023 | |
dc.identifier.citation | Journal of Cardiovascular Development and Disease. 2023, vol. 10, issue 12, art. no. 481. | cs |
dc.identifier.issn | 2308-3425 | |
dc.identifier.uri | http://hdl.handle.net/10084/152709 | |
dc.description.abstract | Background: Hypertension challenges arise in part from poor adherence due to inadequate patient education. VR offers immersive learning to improve hypertension knowledge.
Objective: To compare VR education with traditional verbal education to improve hypertension knowledge.
Methods: In this randomised trial, 182 patients with hypertension were assigned to receive either traditional physician-led education (n = 88) or VR education (n = 94) with equivalent content. The VR group experienced a 3D video using Oculus Quest 2 headsets. Knowledge was assessed post-intervention using a 29-item questionnaire. The primary outcome was the objective score. Subjective satisfaction and responder characteristics were secondary outcomes.
Results: Median objective scores were significantly higher for VR (14, IQR 3) versus traditional education (10, IQR 5), p < 0.001, indicating superior hypertension knowledge acquisition with VR. Subjective satisfaction was high in both groups. Participants were categorized into low (first quartile) and medium-high (second to fourth quartiles) responders based on their scores. Low responders had a significantly higher prevalence of older women than medium-high responders (57% vs. 40% female, p = 0.024; 68 vs. 65 years), p = 0.036).
Conclusions: VR outperforms traditional education. Tailoring to groups such as older women can optimise learning. | cs |
dc.language.iso | en | cs |
dc.publisher | MDPI | cs |
dc.relation.ispartofseries | Journal of Cardiovascular Development and Disease | cs |
dc.relation.uri | https://doi.org/10.3390/jcdd10120481 | cs |
dc.rights | © 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license. | cs |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | cs |
dc.subject | virtual reality | cs |
dc.subject | patient education | cs |
dc.subject | hypertension | cs |
dc.subject | knowledge | cs |
dc.subject | randomized controlled trial | cs |
dc.title | Virtual reality for patient education about hypertension: A randomized pilot study | cs |
dc.type | article | cs |
dc.identifier.doi | 10.3390/jcdd10120481 | |
dc.rights.access | openAccess | cs |
dc.type.version | publishedVersion | cs |
dc.type.status | Peer-reviewed | cs |
dc.description.source | Web of Science | cs |
dc.description.volume | 10 | cs |
dc.description.issue | 12 | cs |
dc.description.firstpage | art. no. 481 | cs |
dc.identifier.wos | 001131967800001 | |