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dc.contributor.authorHvorecký, Jozef
dc.contributor.authorRozehnal, Petr
dc.contributor.authorFunioková, Taťána
dc.contributor.authorGurný, Petr
dc.date.accessioned2024-12-10T13:30:41Z
dc.date.available2024-12-10T13:30:41Z
dc.date.issued2024
dc.identifier.citationInteractive Learning Environments. 2024.cs
dc.identifier.issn1049-4820
dc.identifier.issn1744-5191
dc.identifier.urihttp://hdl.handle.net/10084/155399
dc.description.abstractApplications of Virtual Reality in education are becoming more and more frequent. A desktop-based 3D virtual reality environment has been piloted at our university. The aim was to analyse the impact of VRE implementation on results of students. Two educational experiments were conducted in order to evaluate its effect on students' outcomes in the university courses of Finance (N = 177; age 20-24) and Marketing (N = 157; age 20-24). In the case of Finance, a positive impact was demonstrated, while in Marketing, the resulting picture was inconsistent. After disclosing this disproportion, the authors discuss which factors could lead to the differences and what and how could be changed in order to increase the impact of virtual reality on students' results.cs
dc.language.isoencs
dc.publisherTaylor & Franciscs
dc.relation.ispartofseriesInteractive Learning Environmentscs
dc.relation.urihttps://doi.org/10.1080/10494820.2024.2341692cs
dc.rightsRights managed by Taylor & Franciscs
dc.subjectvirtual realitycs
dc.subject3Dcs
dc.subjectMUVEcs
dc.subjecteducationcs
dc.subjectmarketing coursecs
dc.subjectfinance coursecs
dc.title3D desktop virtual reality as a facilitator of the learning quality and of strengthening students’ resultscs
dc.typearticlecs
dc.identifier.doi10.1080/10494820.2024.2341692
dc.type.statusPeer-reviewedcs
dc.description.sourceWeb of Sciencecs
dc.identifier.wos001209169100001


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