Praktické možnosti uživatelských rozhraní a stavěcích systémů v Unreal Enginu

Abstract

With the ongoing advancement of technologies, new opportunities for application development are emerging, and game engines like Unreal Engine 5 are no exception. The aim of this work is to provide an overview of the current state and issues related to implementation within the Unreal Engine 5 environment for selected topics. The work covers both the historical development and the current form and use of inventory, dialogue, and building systems, as well as their potential use in virtual reality. The design and implementation of these systems are demonstrated through practical examples of the discussed topics. Furthermore, the work discusses problems associated with this process and possible solutions, which are compared in terms of their advantages and disadvantages.

Description

Subject(s)

user interfaces, building systems, inventory systems, dialogue systems, virtual reality, Unreal Engine

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