Hra Munchkin v prostředí internetu

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Lefnar, David

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

Bachelor thesis describes technologies and practices that I have used in the development of Munchkin game over Internet in Java programming language. It characterizes typical features of the game itslef and their representation in source code. For the creation of the user interface were used components of swing library, their handling is also included in the thesis. In addition to area of voice transfering and processing implementation I also mention communication within the Internet over TCP and UDP protocols, artificial intelligence and its role in this project.

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Import 05/08/2014

Subject(s)

Munchkin, game, Java, network communication, internet, object streams, voice chat, text chat, swing, artificial intelligence

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