Model vozidla a jeho pohyb ve virtuálním prostředí

Abstract

In this diploma thesis I deal with a credible simulation of vehicle driving in terrain. Credibility is achieved not only by using an independent double wishbone suspension of the vehicle but also by leaving appropriate the tire tracks or other effects (dust, smoke). In the solution, I used 3ds max to modify the freely available 3D model of the vehicle, extending the individual objects of this suspension type and their interconnection. The result is imported into the Unreal Engine in which the vehicle is turned into motion. Credibility also adds the appropriate application of effects depending on the surface the vehicle is moving. The output is a playable demo with the option of automatic drive of the vehicle on a predefined route, making it easier to demonstrate the movement of each component of the suspension.

Description

Subject(s)

simulation, axle, double wishbone suspension, 3D modeling, 3ds max, Unreal Engine, C++

Citation