Možnosti rozšířené reality v prostředí Unreal Engine 5

Abstract

This thesis explores the use of augmented reality in Unreal Engine 5. The aim is to explore the capabilities of this engine in the areas of object tracking, real and virtual space alignment, user input processing and realistic rendering. The work includes the design and implementation of a demonstration application that presents the implementation of the selected technologies in practice. It also includes an evaluation of the development process and practical aspects of using augmented reality in this development environment

Description

Subject(s)

Augmented reality, Unreal Engine 5, Object tracking, Alignment, Hand tracking, Full body motion capture, Visualization, App development

Citation