Gamesourcing a jeho praktické aplikace

Abstract

The aim of this bachelor thesis is introduction to still new phenomenon gamesourcing on several different levels. To sum up its current state, information about the newest research and projects that use gamesourcing for acquiring data and to give the sense about its context with esports. Practical part of this thesis includes experiment with the game Labyrint and analysis of acquired data.

Description

Subject(s)

gamesourcing, advanced crowdsourcing with a use of games, the traveling salesman problem, esports and gamesourcing, Labyrint, crowd intelligence

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