Gamesourcing a jeho praktické aplikace
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Vysoká škola báňská – Technická univerzita Ostrava
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Abstract
The aim of this bachelor thesis is introduction to still new phenomenon gamesourcing on several
different levels. To sum up its current state, information about the newest research and projects
that use gamesourcing for acquiring data and to give the sense about its context with esports.
Practical part of this thesis includes experiment with the game Labyrint and analysis of acquired
data.
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gamesourcing, advanced crowdsourcing with a use of games, the traveling salesman
problem, esports and gamesourcing, Labyrint, crowd intelligence