Absolvování individuální odborné praxe

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

This article details author’s work experience developing a multiplayer online game in a company Craneballs s.r.o. [1] The company’s history and structure is introduced in the beginning, followed by a short introduction of the specific game design and the technolo- gies used for development and backend. The work then covers specific tasks needed to be solved in more detail including the applied solutions and evaluation of time require- ments. The conclusion summarizes which knowledge bits gained during author’s studies were utilized, which were missing and which were gained. The professional experience is evaluated in the end.

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Import 03/11/2016

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Game, Unity, shooter, online, client, server, optimization, Craneballs, multiplatform

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