Hra Bomberman s prvky umělé inteligence
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Vysoká škola báňská – Technická univerzita Ostrava
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This bachelor thesis focuses on the development and implementation of the Bomberman game application with artificial intelligence integration. The game will be programmed in Python using the Pygame library. The artificial intelligence will be designed to efficiently defeat virtual opponents and optimize gameplay. The first part of the thesis explores how artificial intelligence can be distributed and what applications it finds in today's modern games. The thesis then explores different machine learning methods and algorithms for selecting the most appropriate learning method, which is critical for AI to be competitive in the Bomberman game environment.
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Bomberman, SARSA, artificial intelligence, Python, Pygame