Framework pro 3D vizualizaci založený na Vulkan API

Abstract

The aim of this thesis was to create a framework that focuses on rendering 3D objects using Vulkan API. The software was created under the Windows platform. Trough framework user can create their own scene that may contain a large number of objects. The user can use a large amount of shaders and texture images for dynamic change of scene. I created two demos (visual and stress) based on this framework. Stress demo was subjected to FPS test.

Description

Import 23/08/2017

Subject(s)

Vulkan, 3D, Framework

Citation