Simulace vícenohých tvorů ve 3D prostředí

Abstract

This thesis focuses on the design and implementation of a system for simulating the movement and behavior of multi-legged creatures in the Unreal Engine environment. The introductory part presents the key principles and technologies relevant to the addressed problem. Based on this analysis, suitable approaches are selected and subsequently applied in the design and implementation of the resulting system. The implemented solution enables the simulation of both movement and more complex forms of behavior in a dynamically changing 3D environment. The functionality of the system, as well as its limitations, are verified using test scenarios that allow interaction through virtual reality and also serve to analyze the performance requirements of the solution.

Description

Delayed publication

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Subject(s)

3D movement, 3D navigation, Procedural animation, Virtual reality, Unreal Engine

Citation