Modul pro 3D herní plochu hry Carcassonne

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Frydrych, Jan

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

The aim of my thesis is to create a 3D perspective on the game play area Carcassonne. 3D preview is implemented in Java, with the support of LWJGL library that provides access to the features of graphics library OpenGL. The work is divided into several parts. In the first part I describe libraries to support the creation of graphics in Java. Another section contains a reference to the creation of 3D models. The last part is dedicated to creating the program itself, the problems that occurred, and program documentation. My work builds on existing bachelor thesis, which manages game logic and rules.

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Import 22/07/2015

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Bachelor thesis, game Carcassonne, 3D graphics, libraries and engines for Java programing language, OpenGL, LWJGL, Blender

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