Tvorba hry pro hledání správné cesty pro předškolní děti

Abstract

This thesis focuses on the development of an interactive play environment suitable for preschool children that provides a fine motor training experience. The thesis explores the practices of developing mobile applications for children, including an analysis of mobile devices and operating systems. It also explores technologies for multiplatform development and specific approaches to creating games for young users. Another part of the thesis focuses on the use of machine learning to generate image data and multimedia features suitable for games. Thus, it includes a description of basic machine learning concepts and technologies for generating image data. The main goal is to create an application that not only entertains children but also develops their cognitive skills and creativity. The work also includes a description of the process of generating routes and creating game levels, including the implementation of the game engine itself. The thesis explores methods of testing and code quality assurance in the context of game development for children.

Description

Subject(s)

Stable Diffusion, Machine Learning, Content Generation, Child's Play, Route Generation, Software Testing, Multiplatform Development, Mobile application

Citation