Umělá inteligence pro hraní počítačových her
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Vysoká škola báňská – Technická univerzita Ostrava
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Abstract
This bachelor’s thesis focuses on the analysis and practical application of artificial intelligence in
the gaming industry. Initially, it provides a basic overview of various AI methods used in games
and then examines in detail concrete movement steering techniques and decision-making processes
of autonomous agents. The practical part presents the development of a computer game that serves
as a demonstration of these methods.
The work investigates, under which structure movement and decision-making AI techniques
should be integrated into game agents. In the area of movement, it presents algorithms of steering
behaviors, which are managed by a navigation system for pathfinding in level environments and a
decision-making system. The decision-making system is implemented using behavior trees, which
are capable of creating complex behavior patterns in an elegant way. The game also analyses
how finite state machines contribute to lower-level decision-making in the areas of movement and
animation.
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Subject(s)
Artificial Intelligence, Gaming industry, AI methods, Movement steering techniques, Decisionmaking processes, Autonomous agents, Steering behaviors, Navigation system, Behavior trees, Finite state machines