Implementace řešení pro detekci nástrojů zvyšující výkon hráče v oblasti Esportu

Abstract

Computer games and tournaments held in a virtual environment are attracting the attention of more players and spectators. With the growing popularity, more money enters the gaming industry. In recent years and especially in the time of lock down, people spent record amounts of money on their favourite games. Some people then continue in spending money and they buy virtual items in these games to enhance the functional or visual side of their hero. Viewers watch the tournaments and their favorite streamers for hours. This also contributed to the development of e-sport and professionalizing the playing of computer games. Professional players with their diligence and long training got them to a very high level, which they had to honestly deserve in the competition of so many players. This fair system is disrupted by fraudsters or cheaters who use prohibited programs and specials codes for achieving better results and illegal benefits in games. It is difficult to fight cheaters in the world where they are one step ahead. This work summarizes the knowledge about banned programs and tries find a way to fight them. It also examines the impact of these banned programs on sports and its viewers.

Description

Subject(s)

esport, cheats, hacks, the impact of cheats, pc games

Citation