Masivně kolektivní webová hra

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Authors

Havránek, Daniel

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Volume Title

Publisher

Vysoká škola báňská - Technická univerzita Ostrava

Location

ÚK/Sklad diplomových prací

Signature

200901339

Abstract

The main goal of this thesis is to explore current state of developing web-based games, game mechanisms and point their main negatives. Then create own specification of new web-based game and use modern modeling language UML and unified access to create software systems with RUP. Resulting system should not include discovered negatives in web games stated earlier. Based on specification is supposed to iplement a prototype of this game considering large performance demands and user load.

Description

Import 01/09/2009

Subject(s)

game, web-based game, game mechanism

Citation