Aplikační rámec pro správu herního serveru simulátoru Live for Speed
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Authors
Janota, Martin
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Vysoká škola báňská - Technická univerzita Ostrava
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Abstract
This bachelor work deal with creation of class library for processing statistics obtained from Live for Speed game. Live for Speed is racing game that is designed primarily for multiplayer. Its main task is to allow gamers as close as possible to simulate the driving of racing cars. In this game there is possible to drive racing cars on different type of tracks. Players run fast laps and their times are recorded. Due to large number of the different combinations of cars and tracks is needed to save these data because of user can’t remember so many different times. For this is the main server of game which saves whole this information and then is able to mediate these data to users after entered of query. The aim of the work is therefore to create a library that will mediate communication between the user and the main server.
Description
Import 11/07/2012
Subject(s)
Live for Speed, XML, server, statistics