Mäkké tiene v reálnom čase pomocou Vulkan API

Abstract

This thesis describes and implements a method for rendering soft shadows through a combination of analytic direct illumination and stochastic shadows. The main objective was to implement the method using the C++ language and the Vulkan API interface and to demonstrate the possibilities of the described approach for rendering soft shadows in real time. The work includes the theoretical background of stochastic shadows, a detailed mathematical description of the method used, the final implementation using the Intel Embree library and the Vulkan API interface. The results of the work include an analysis and comparison of outputs on different graphics cards and noise reduction using deep learning.

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Subject(s)

Stochastic shadows, analytical direct illumination, combined method, ray tracing, real time, API Vulkan, thesis

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