Generování staveb a jiných struktur ve světě Other Kosmos
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Vysoká škola báňská – Technická univerzita Ostrava
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Abstract
This bachelor’s thesis deals with extending the Other Kosmos voxel game with a system for pro-
cedural generation of buildings and villages. The thesis analyses the current state of the project
and proposes a method for generating structures with an emphasis on reusability. The proposed
solution uses a template system for defining building shapes, a deterministic registry for preventing
overlaps, and a multi-layer generator system that separates the generation of individual structures
from the generation of entire villages. The thesis also describes a road-network algorithm for placing
buildings within a village, the implementation of Bresenham paths on terrain surfaces, and a set of
unit tests. The result is a working system that generates 17 different types of buildings and villages
in a biome-dependent context.
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Subject(s)
procedural generation, voxel world, Java, libGDX, buildings, villages, Other Kosmos