Raytracing pomocí technologie CUDA

Abstract

Ray tracing is considered to be the future standard for real-time image processing.The aim of this thesis was to prove that at the correct implementation can achieveinteractive ray tracing. This was made accelerating the structure of the division of space Octree.

Description

Import 04/07/2011

Subject(s)

ray, ray tracing, Octree, Octree traversal, phong shading, CUDA, intersection with the triangle

Citation