Vizualizace interiérů v Unreal Engine 5
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Vysoká škola báňská – Technická univerzita Ostrava
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Abstract
The aim of this bachelor's thesis is to create a realistic 3D visualization of the interiors of FEI VŠB-TUO using the game engine Unreal Engine 5. The work focuses on the entire process of creating visualization and creating materials, up to setting up the scene in UE5 and choosing an appropriate method of global ilumination. The application includes the possibility of free passage through the space and basic interaction with interior objects. The emphasis is on optimizing performance.
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Unreal Engine 5, 3D graphics, Blender, Global ilumination, PBR