Virtuální scéna pro analýzu stresu

Abstract

The aim of this bachelor thesis is to design and implement VR data collection system, based on visual cues for future stress analysis in Unreal Engine. First part of this work is focused on theory of stress and basic concepts from Unreal Engine VR development. Then follows detailed description of implemented data collection system. This system is later used on showcase scene. Thesis ends concludes with data validity and performance testing.

Description

Delayed publication

Available after

Subject(s)

VR, Unreal Engine, Data Collection, Stress, Spider, Time-series, Geometric Data, Static Mesh, Skeletal Mesh, Screen Coverage

Citation