Virtuální scéna pro analýzu stresu
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Vysoká škola báňská – Technická univerzita Ostrava
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Abstract
The aim of this bachelor thesis is to design and implement VR data collection system, based on
visual cues for future stress analysis in Unreal Engine. First part of this work is focused on theory
of stress and basic concepts from Unreal Engine VR development. Then follows detailed description
of implemented data collection system. This system is later used on showcase scene. Thesis ends
concludes with data validity and performance testing.
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Subject(s)
VR, Unreal Engine, Data Collection, Stress, Spider, Time-series, Geometric Data, Static Mesh, Skeletal Mesh, Screen Coverage