Optimalizační techniky v Unreal Enginu 4

Abstract

The bachelor thesis is focused on the possibilities and techniques of optimization in Unreal Engine 4, while creating a realistic-looking visualization. The theoretical part deals with materials, the possibilities of using materials in Unreal Engine 4, lighting techniques, which is followed by a practical part, in which these possibilities and techniques are demonstrated in individual examples. Part of the work is also a description of the material problem and the possibilities of using virtual reality.

Description

Subject(s)

PBR Material, Optimalizacion of Scene, scene lighting

Citation