Pathtracing pomocí technologie CUDA

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Fekeč, Radovan

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

This paper focuses on the implementation of the rendering technique Pathtracing, a method that tries to get close physical behavior model of light. This method simulates physical properties of light and materials such as specular reflection and refraction. Implementation of the code is realized using C++ for desktop processor technology and using the CUDA technology on graphics processor to demonstrate the benefits of parallel programming.

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Import 03/08/2012

Subject(s)

Ray tracing, Path tracing, CUDA, Rendering equation, BRDF

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