Pathtracing pomocí technologie CUDA
Loading...
Downloads
2
Date issued
Authors
Fekeč, Radovan
Journal Title
Journal ISSN
Volume Title
Publisher
Vysoká škola báňská - Technická univerzita Ostrava
Location
Signature
Abstract
This paper focuses on the implementation of the rendering technique Pathtracing, a method that tries to get close physical behavior model of light. This method simulates physical properties of light and materials such as specular reflection and refraction. Implementation of the code is realized using C++ for desktop processor technology and using the CUDA technology on graphics processor to demonstrate the benefits of parallel programming.
Description
Import 03/08/2012
Subject(s)
Ray tracing, Path tracing, CUDA, Rendering equation, BRDF