Absolvování individuální odborné praxe
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Vysoká škola báňská - Technická univerzita Ostrava
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Abstract
This thesis details author's internship at game development studio Craneballs s.r.o. During this internship author worked as part of a four man student team on a game for virtual reality, specifically SteamVR platform, utilizing the Unity game engine. This paper acquaints the reader with the issues faced when developing games for this platform and describes the tasks assigned to the author while working on this project.
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Craneballs, game development, Unity, virtual reality, VR, SteamVR, Virtual Reality Toolkit, VRTK