Simulace osvětlení okolí vozidla pomocí světlometů v reálném čase

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Křístek, Jan

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

The aim of this work is to describe how to show illuminance of sufarce by using a light profile in IES format located in the scene of the programm VRUT, which develops Škoda Auto a.s.. This light-map can be rotated in all possible axes and vary the position using the transformation matrix. It was ensured, that we can modify color of light using the color temperature of a blackbody to a specific color profile. The work describes the multiple variations of possible implementations, with raytracing method and also by using of API OpenGL. In implementations with OpenGL API was used several variations of the input data (volume and a two-dimensional texture) for the shader.

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Import 26/06/2013

Subject(s)

API OpenGL, GLSL, IES, 2D texture, 3D texture, raytracing, Euler transform, color temperature, Planck's law, XYZ color system, RGB color system, color profile, Škoda Auto a.s., VRUT

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