Rámec pro geolokační hry

Abstract

This thesis deals with design and implementation of geolocation framework. This framework enables creation of different game versions based on defining current position of player. This work analyses current game posibilities on mobile devices, their functionalities and problems. This information is used for designing geolocation framework with focus on elimination of these problems, offering creation of own games via web editor. This framework also offers simple way to extend existing functionalities and allows implementation of new game actions.

Description

Subject(s)

GPS, geolocation, mobile device, Android, data usage, data synchronization, offline mode, SOA, microservices, broker, event driven architecture, Open Street Map, extensibility, AngularJS, Kafka, Websocket, JWT, Docker

Citation