Rámec pro geolokační hry
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Vysoká škola báňská - Technická univerzita Ostrava
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Abstract
This thesis deals with design and implementation of geolocation framework. This framework
enables creation of different game versions based on defining current position of player. This
work analyses current game posibilities on mobile devices, their functionalities and problems.
This information is used for designing geolocation framework with focus on elimination of these
problems, offering creation of own games via web editor. This framework also offers simple way
to extend existing functionalities and allows implementation of new game actions.
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Subject(s)
GPS, geolocation, mobile device, Android, data usage, data synchronization, offline mode, SOA, microservices, broker, event driven architecture, Open Street Map, extensibility, AngularJS, Kafka, Websocket, JWT, Docker