Zobrazování procedurálně generovaných planet v reálném čase

Abstract

Usage of procedural generation techniques is steadily increasing mainly thanks to the increasingly powerful hardware and desire to generate large quantity of detailed worlds. This thesis describes some of the algorithms used to generate procedural planets with the ability to zoom towards it to the level of human walking on it's surface. Follows a description of the realization and optimization of the demonstration application which uses some of the algorithms described.

Description

Subject(s)

procedural, planet, generation, visualization, OpenGL, GLSL, Perlin noise, Worley noise, optimization, compute shader, occlusion culling

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