Globální metody trasování paprsků pro syntézu obrazu

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Lisoň, Miroslav

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

At the beginning of this work will be introduced into the wider part of computer graphics in which these matters. The next section will describe the imaging method and the ray tracing method, which will be compared and some also shown on implementation. Wider will be explained rendering equations and its solution. The next chapter will include a description of the implementation of path tracing, to be implemented so that the calculation used a multiple number of processors. The last chapter will be explained NVIDIA OptiX technology with CUDA architecture and its implementation method allows the graphics processor.

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Import 05/08/2014

Subject(s)

Computer graphics, ray tracing, path tracing, Global Illuminaton, NVIDIA, OptiX, CUDA

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