Simulace davu
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Vysoká škola báňská - Technická univerzita Ostrava
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Abstract
Many things in nature are impressive like animals which can be organized into larger and logical oriented grouping.
In that case when we can simulate this behavior than we can create real form of the crowd. Real use can be found in things like: creating public buildings, movie projects or developing games.
This thesis focuses on the description of boid's algorithm which is the most used crowd simulation principle today.
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Boid's algorithm, crowd, flock, cohesion, separation, alignment, agent