Implementace hry - Magic
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Authors
Holiš, Lukáš
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Vysoká škola báňská - Technická univerzita Ostrava
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Abstract
This thesis consists of three parts. The first part of the thesis deals with the design and implementation of server and client sides of the game and the interaction between them. Communication security from possible attacks or unexpected events. Everything is finally designed with the ability to run as an application on a mobile phone running Android, as well as on the personal computer. The game contains a multiplayer game it is designed as to ensure communication between all participants. The server portion of the application, together with a database deployed on a special virtual server. This server serves as database and game server together.
The second part of the thesis is concerned with the implementation of the game itself on a personal computer with artificial intelligence. Artificial intelligence has to be taken from another student Filip Krupík, which is involved in creating the project.
The third part of the thesis consists in part of the proposed test and evaluation procedure used in development.
Description
Import 21/10/2013
Subject(s)
client-server architecture, PC game, TCP communication security, SSL