Vizualizace komplexních sítí pomocí 3D enginu Unity

Abstract

This bachelor thesis deals with the visualization of complex networks using the Unity 3D game engine. The theoretical part deals with the goal and possibilities, graph theory, complex networks, the Unity engine itself and the rendering technique used in the application. The practical part follows the theory of graphs and complex networks, which describes the implementation of such graphs. Part of the work is also a description of the implementation of tools for working with these graphs and optimization of this application.

Description

Subject(s)

Unity 3D, Virtual Reality, Graph visualization

Citation