Absolvování individuální odborné praxe

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Vysoká škola báňská - Technická univerzita Ostrava

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This bachelor thesis deals with the description of the individual professional practice performed in Craneballs s.r.o company. After a brief introduction, in the chapter 1, I follow the description of the company, in which I worked in the chapter 2.1, through the analysis of the technologies used in the development in the chapter 4. The chapter 3 briefly describes the individual assignments I have been working on during my work in the company, expressing their time consuming requirements, and the detailed descriptions and solutions in chapter 5. The work is completed with the final chapter 6, which is supplemented with knowledge I used in the development, which I missed and the overall evaluation of the bachelor’s practice.

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Unity game engine, virtual reality, HTC Vive, simulation, Craneballs, shader

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