Editor pro GLSL

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10

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Authors

Buček, Petr

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

The aim of the thesis is to create modern tool for simplification of shaders development in OpenGL Shading Language, including comparison and evaluation of existing solutions. The emphasis was on using simplicity of the tool and on possibility of using it for shaders lessons in education. The tool supports code complementarity, visualization of generated shader and maintaining of demonstration scene like a whole. Part of the thesis is also set of demonstration scenes, including test results of created program.

Description

Import 05/08/2014

Subject(s)

C#, .NET, C99, OpenGL, GLSL, shader, editor

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