Tvorba 3D herních komponent hybridní deskové hry

Abstract

This bachelor thesis deals with analysis of hybrid board games, their individual elements and mechanics. Further it focuses on 3D models, problematics of modeling and subsequent print of 3D game components. Also another ways of producing game components are mentioned. Use of 3D print in making game components is discussed in it with methods of printing those components. Then is described whole process from draft to final printed product. After that there is explained how to generate graphics design from those created models for purpose of model board game

Description

Subject(s)

3D printing, modeling, hybrid board game, graphic design, rendering, visualization

Citation