Absolvování individuální odborné praxe

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Vysoká škola báňská – Technická univerzita Ostrava

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Main purpose of this bachelor thesis is to describe how my individual professional practise in czech indie game studio Perun Creative went. First part aims to characterize the studio as such and give a basic classification of the developed product, i.e. the computer game Hobo: Tough Life. Afterwards, I would like to specify my position within the company structure and mention the most important technologies that I had the opportunity to work with. The main part of this thesis is dealing with the implementation of specific projects. These were mainly focused on the creation of development tools, optimization and porting of the game to other platforms, but also the implementation of some game mechanics. The conclusion is then aimed to the overall evaluation of the completed individual professional practice with focus on applied and newly acquired knowledge and skills.

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Unity engine, C#, game development, automatisation, optimization, development tools

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