Tvorba aplikací určených pro interaktivní stůl

Abstract

This bachelor’s thesis deals with the design and implementation of applications for an interactive table that combines real environment scanning with digital content projection. The aplications use the Microsoft Kinect V2 depth sensor, the OpenCV library for image processing and calibration, Unreal Engine 5 game engine for aplication developement and projector. Two applications were developed: a color terrain visualization displaying height map of the scanned surface, and a Tower Defense game.

Description

Delayed publication

Available after

Subject(s)

augmented reality, interactive table, Kinect V2, Unreal Engine 5, OpenCV, sandbox, Tower Defense

Citation