Tvorba aplikací určených pro interaktivní stůl
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Vysoká škola báňská – Technická univerzita Ostrava
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Abstract
This bachelor’s thesis deals with the design and implementation of applications for an interactive
table that combines real environment scanning with digital content projection. The aplications use
the Microsoft Kinect V2 depth sensor, the OpenCV library for image processing and calibration,
Unreal Engine 5 game engine for aplication developement and projector. Two applications were
developed: a color terrain visualization displaying height map of the scanned surface, and a Tower
Defense game.
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Subject(s)
augmented reality, interactive table, Kinect V2, Unreal Engine 5, OpenCV, sandbox, Tower Defense