Absolvování individuální odborné praxe

Abstract

This bachelor thesis describes a personal professional practice in the Czech game studio Perun Creative. The author focused on contributing in the area of game mechanisms and systems for a new project that has not yet been officially announced. Together with five other programmers, he formed a team of six, where the main tool for development was the game engine Unreal Engine 5. The thesis includes a description of the company, the workflow, the tools and technologies used, the tasks assigned and a description of their solutions.

Description

Subject(s)

Perun Creative, Unreal Engine, C++, Blueprint scripting, game development

Citation