Absolvování individuální odborné praxe
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Vysoká škola báňská – Technická univerzita Ostrava
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Abstract
This bachelor thesis describes a personal professional practice in the Czech game studio Perun Creative. The author focused on contributing in the area of game mechanisms and systems for a new project that has not yet been officially announced. Together with five other programmers, he formed a team of six, where the main tool for development was the game engine Unreal Engine 5. The thesis includes a description of the company, the workflow, the tools and technologies used, the tasks assigned and a description of their solutions.
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Perun Creative, Unreal Engine, C++, Blueprint scripting, game development