Implementace ekonomické 2D RTS hry ve vybraném herním enginu

Abstract

This bachelor thesis deals with the development of a 2D RTS single-player strategy computer game. The game is implemented in the Godot engine and its own programming language GDScript. Part of the development includes creating the necessary graphical assets for the game. The development also includes the implementation of AI opponents and their interaction with the player in the form of combat. Finally, we will attempt to distribute the game and deal with associated problems.

Description

Subject(s)

Godot, GDScript, video game, AI

Citation