Návrat do dětství – Zhotovení deskové hry dle vlastního návrhu

Abstract

For the creation of a board game based on our own design, we introduced several key topics. The introduction and the objective of the thesis describe the beginning of the casting process according to the design, all the way to the final production and various finishing adjustments of the cast. Next, there is the theoretical part, where we will analyze the symbolism of shapes and their meaning (that is, how a particular shape affects us, what impression it creates, why it is modeled in that way, and what inspired me, etc.), the history of board games, the design of the game pieces, and the production method. The practical part is the most important of all, because it explains how we arrived at the final cast and what difficulties arose or were encountered during the process of creating the casting molds or working on the model itself. Finally, there is the conclusion, where we summarize the entire project and emphasize the overall outcome. After all, it is a time-consuming project, so it definitely won’t be a quick task.

Description

Delayed publication

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Subject(s)

Board game, mushroom-shaped castings, technology

Citation