2D katapultovací hra v prostředí Internet

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Authors

Vnenk, Lukáš

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

Goal of this bachelor is to develop 2D game with the possibility of playing over Internet, in which the main goal is to reach the biggest possible distance with catapulted character. During the gameplay, the character is confronted with different obstacles, which affects his flight. Part of game are also minigames. Successful fulfillment of minigames helps player to gain more speed and get further. All of the animations are done using Spine application, which works with skeletons and keyframes. The game is implemented in LibGDX framework for Java. In the first part I deal with implementation and technologies used to develop the game, in second part there is programmer documentation with use of UML diagrams and third part is user documentation.

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Import 04/11/2015

Subject(s)

Android, Java, LibGDX, 2D Catapulting game

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