Herní engine s podporou simulace fyziky v jazyce Rust
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Vysoká škola báňská – Technická univerzita Ostrava
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Abstract
This project presents the development of a game engine with built-in physics
simulation support using the Rust programming language. This document
defines the goals and requirements of the project, details the choices made
during development and evaluates the final product.
A game engine useful for easy creation of video games was made, also with
built-in support for physics simulation. In general, game engine also
includes working with a camera, allows for creating materials and texturing
the surfaces of objects.
The physics simulation part of the game engine was implemented using a
rather primitive, while still stable and close to realistic results,
iterative approach to solving physics interactions.
The results demonstrate a working proof of concept for a game engine in the
Rust programming language, showing Rust as the potential replacement for the
other languages used for game development.
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Delayed publication
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Subject(s)
Rust, physics simulation, rigid body dynamics, game engine, OpenGL