Absolvování individuální odborné praxe
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Vysoká škola báňská – Technická univerzita Ostrava
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Abstract
The bachelor’s thesis describes the process of completing professional practice at RenderWaves
s.r.o., which focuses on the development of technologies in the field of 3D graphics and virtual real-
ity. The content of this work is mainly about projects that are connected with these technologies.
The first part of the processed tasks is devoted to the extension of the already existing application
called „LAB of VIRTUAL REALITY“ (LVR) [1] with a tool that provides the user with the oppor-
tunity to use the assisted decomposition of the 3D model. The second part of the tasks is devoted
to the creation of an application whose aim is to support the use of virtual reality in education
and will allow users to display content from LMS Moodle in a virtual scene.
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professional practice, Quine Script, LMS, Moodle, virtual reality, game engine, Quine, C++