Virtuální vegetace

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Trval, Tomáš

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Vysoká škola báňská - Technická univerzita Ostrava

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Abstract

This bachelor thesis deals with the problem of generating the virtual plants. In the introduction I explain my motivation to create this work and I present problems to be addressed. The theoretical section summarizes the historical development of methods used for the creation of virtual vegetation. Furthermore I reviewed three applications which deals this problem. The next chapter is the main part of the work. It describes the proposal and implementation of the module VegGen. The module is designed for generating trees and shrubs. The presentation of experiments and the results of developed module is the next part of the thesis. The conclusion summarizes the experience gained and work itself. Also, conclusion outlines the future use of the module and its parts.

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Import 11/07/2012

Subject(s)

L-systems, Procedural Plants, Virtual Vegetation, Computer Graphics, Blender

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