Analýza využití Product Placement v počítačových hrách
| dc.contributor.advisor | Petrová, Michaela | cs |
| dc.contributor.author | Straňavský, Dávid | cs |
| dc.contributor.referee | Obrtlíková, Dana | cs |
| dc.date.accepted | 2012-05-28 | cs |
| dc.date.accessioned | 2012-07-11T07:31:35Z | |
| dc.date.available | 2012-07-11T07:31:35Z | |
| dc.date.issued | 2012 | cs |
| dc.description | Import 11/07/2012 | cs |
| dc.description.abstract | Témou diplomovej práce je Analýza využití Product Placement v počítačových hrách. V diplomovej práci bolo rozoberané využitie a umiestnenie Product Placement v PC hrách. Cieľom práce bolo zistiť frekvenciu a počet produktov vo vybraných hrách. Taktiež sa zisťovalo umiestnenie produktov v priebehu celej hry, v ktorom úseku hry bolo najviac produktov a ich frekvenciu využitia. Diplomová práca sa skladá zo štyroch častí, ktoré bližšie priblížili podstatu a problematiku Product Placementu v počítačových hrách. V prvej kapitole sa zaoberá charakteristika Product Placement na americkom trhu, jeho pravidlá umiestňovania, historickým vývojom a umiestnením Product Placementu v počítačových hrách. Druhá časť diplomovej práce obsahuje teoretické východiska Product Placementu s bližším zameraním sa na počítačové hry. Metodika výskumu bola priblížená v tretej kapitole, ktorá sa skladala z prípravnej a realizačnej fáze a presne definovala priebeh spracovania diplomovej práce. V štvrtej a záverečnej časti bola práca zameraná na analýzu získaných údajov z pozorovania, ich následné vyhodnotenie, interpretácia výsledkov a navrhnuté odporučenia. | cs |
| dc.description.abstract | The theme of the thesis is Analysis of Product Placement Usage in Computer Games. In the thesis, the application and location of Product Placement in the computer games were analyzed. The aim of the work was to find out the frequency and number of products in the chosen games. The location of the products during the whole game was found out too and in what section of the game was the most products and their frequency of use. The thesis is divided into 4 chapters which brought closer the essence and the problems of Product Placement in the computer games. First chapter is about characteristic of Product Placement at the American market, its rules of the location, the historical development and location of Product Placement in the computer games. Second part of the thesis consists of the theoretical points of departure of the Product Placement with closer orientation to computer games. The methodology of the survey was approximated to the third chapter which was comprised from the preparatory phase and the phase of realization and it defined accurately the process of thesis processing. In the fourth and at the same final chapter the thesis was focused on the analysis of the acquired data from the observation, their follow-up evaluation, interpretation of the results and proposed commends. | en |
| dc.description.department | 116 - Katedra marketingu a obchodu | cs |
| dc.description.result | velmi dobře | cs |
| dc.format.extent | 5322235 bytes | cs |
| dc.format.mimetype | application/pdf | cs |
| dc.identifier.other | OSD002 | cs |
| dc.identifier.sender | S2751 | cs |
| dc.identifier.thesis | STR652_EKF_N6208_6208T062_2012 | |
| dc.identifier.uri | http://hdl.handle.net/10084/90649 | |
| dc.language.iso | cs | cs |
| dc.publisher | Vysoká škola báňská - Technická univerzita Ostrava | cs |
| dc.rights.access | openAccess | |
| dc.subject | počítačové hry | cs |
| dc.subject | PC hry | cs |
| dc.subject | Product Placement | cs |
| dc.subject | analýza Product Placement | cs |
| dc.subject | nové trendy v marketingu | cs |
| dc.subject | computer games | en |
| dc.subject | PC games | en |
| dc.subject | Product Placement | en |
| dc.subject | analysis of Product Placement | en |
| dc.subject | new trends in marketing | en |
| dc.thesis.degree-branch | Marketing a obchod | cs |
| dc.thesis.degree-grantor | Vysoká škola báňská - Technická univerzita Ostrava. Ekonomická fakulta | cs |
| dc.thesis.degree-level | Magisterský studijní program | cs |
| dc.thesis.degree-name | Ing. | cs |
| dc.thesis.degree-program | Ekonomika a management | cs |
| dc.title | Analýza využití Product Placement v počítačových hrách | cs |
| dc.title.alternative | Analysis of Product Placement Usage in Computer Games | en |
| dc.type | Diplomová práce | cs |
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